Magnamus
Play as a mage, exploring the world that is completely uncharted.
Invade the hostile environment and restore your powers.
Magnamus is a short prototype of a metroidvania, made for Metroidvania Month 19.
Note about browser version
It's my first time making a game that works in a browser but it should work fine. If it doesn't or it gets too laggy, please try downloading the desktop build. Thank you very much and sorry for the trouble!
Controls
Game was largely made with mouse in mind.
Movement - WSAD
Magic - LMB, RMB and E
Pause - ESC
Credits
Special thanks to DinoBrando for playtesting.
Main character sprite - https://penzilla.itch.io/hooded-protagonist
Waterfall sounds - https://opengameart.org/content/stream-sounds
Crystal sounds - https://opengameart.org/content/rockmetal-slide
Slime sounds - https://opengameart.org/content/slime-noises
UI sounds - https://opengameart.org/content/10-retro-rpg-menu-sounds
Some magic sounds - https://timothyadan.itch.io/magic-attacks-bundle
Status | Released |
Platforms | HTML5, Windows |
Author | Tystnex |
Genre | Platformer |
Made with | Piskel, Godot |
Tags | 2D, Atmospheric, Exploration, Godot, Magic, Metroidvania, Pixel Art, Slime |
Average session | About a half-hour |
Inputs | Keyboard, Mouse |
Comments
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hey this was great! Very original player upgrades, solid level design, good art style. I would’ve loved a map, more lore, and improved sfx - I know this is all post jam type of stuff. Great work! No bugs or anything